Keeper by Double Fine Act 3 – Worked on movement and action sfx for main character (Wheel) and principal design and sfx integration for gameplay audio.
Keeper by Double Fine Act 4 -Worked on movement and action sfx for main player character (Conjoined) and principal sound design and implementation of gameplay action audio.
Kiln by Double Fine – Worked on combat sfx. Impacts, smashes, basic attacks, special abilities, and footstep tunings.
Work on Call of Duty: Vanguard. Dialogue editing MPSE Golden Reel Award Winner 2021
Long cut of some of my favorite finishers I sound designed for Superfight
Sound design on SoccerDie which was all created with tone generators, and PWM emulation of the Ricoh 2A03 sound chip.
Demo showcasing the sound design of the intro splash, shell, UI, HUD, and gameplay activity.
2020 POC Demo I created and implemented all audio for. All in UE4 + Blueprints
2016 POC Demo I created all the sfx for and implemented all audio for including a dynamic music system. UE4 + FMOD Studio