Project Reels

Award Winning Sound Designer

Created with Sketch.

Kiln by Double Fine – Worked on combat sfx. Impacts, smashes, basic attacks, special abilities, and footstep tunings.

Work on Call of Duty: Vanguard. Dialogue editing MPSE Golden Reel Award Winner 2021

Long cut of some of my favorite finishers I sound designed for Superfight

Sound design on SoccerDie which was all created with tone generators, and PWM emulation of the Ricoh 2A03 sound chip.

Demo showcasing the sound design of the intro splash, shell, UI, HUD, and gameplay activity.

2020 POC Demo I created and implemented all audio for. All in UE4 + Blueprints

2016 POC Demo I created all the sfx for and implemented all audio for including a dynamic music system. UE4 + FMOD Studio